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- on exitFrame
- global GArray, ContCol, ContLine
- if ContCol = 1 then
- set aux to getAt(GArray, 1)
- set spraite1 to getAt(aux, ContLine)
- set the locH of sprite spraite1 to 0
- set the locV of sprite spraite1 to 0
- set the visible of sprite spraite1 to 1
- set ContCol to ContCol + 1
- go(the frame)
- end if
- if ContCol = 2 then
- set aux to getAt(GArray, 2)
- set spraite1 to getAt(aux, ContCol)
- set the locH of sprite spraite1 to 320
- set the locV of sprite spraite1 to 0
- set the visible of sprite spraite1 to 1
- set ContCol to ContCol + 1
- go(the frame)
- end if
- if ContCol = 3 then
- set aux to getAt(GArray, ContLine)
- set sprite1 to getAt(aux, 3)
- set the locH of sprite sprite1 to 320
- set the locV of sprite sprite1 to 240
- set the visible of sprite sprite1 to 1
- set ContCol to ContCol + 1
- go(the frame)
- end if
- if ContCol = 4 then
- set aux to getAt(GArray, 4)
- set sprite1 to getAt(aux, ContCol)
- set the locH of sprite sprite1 to 0
- set the locV of sprite sprite1 to 240
- set the visible of sprite sprite1 to 1
- go(the frame)
- end if
- end
-